GTA 6 in 3D
Production notes
GTA 6 in 3D.Four Vice City scenes, ahead of the release.
Grand Theft Auto VI comes out on November 19, 2026. In October, I recreated four scenes of Vice City, its city, in 3D: the giant letters at dusk, an Art Deco street at night, the Rideout Customs garage and a fan’s apartment. A personal fan art made in Cinema 4D and Octane, and a way to show what I can build for a creator who wants their own GTA-style set.
In short: a non-official GTA 6 fan art series in 3D, made in October 2026 ahead of the release of Grand Theft Auto VI. Four Vice City scenes, each built in one to two days in Cinema 4D, rendered with Octane and graded in Lightroom. For a content creator, I design the same kind of set, inspired by GTA VI but with an original world, ready to use in their videos and streams.

The four scenes
| The scene | Starting point | What brings it to life |
|---|---|---|
| The VICE CITY letters | An official screenshot of the game | Peeling sheet metal, rusty truss, a business jet skimming the letters |
| The street and the Vapid Stanier | Game images and photos of Ocean Drive | 7 Art Deco hotels, 31 palm trees, neon on wet asphalt |
| The Rideout Customs garage | An official screenshot of the game | Blue coupe on jack stands, purple neon, a coffee cup on the floor |
| A fan’s apartment | A floor plan hand-drawn by Nicolas Papin | Clutter, a TV on, a poster, a fridge covered in photos |
Production notes
Why Vice City
GTA VI, or Grand Theft Auto VI, comes out on November 19, 2026 on PS5 and Xbox Series X|S. The game is set in the state of Leonida, around Vice City, the game’s take on Miami, and follows Lucia and Jason.
Vice City is ideal ground for 3D: pastel Art Deco facades, neon, palm trees, evening light and American cars. The series was made from October 12 to 18, 2026, one scene after another.
The VICE CITY letters
The starting point is an official screenshot of the game: the giant VICE CITY letters on their steel frame, at dusk, with a plane flying just above. I rebuilt the scene in 3D, about fifteen minutes after sunset.
The letters are painted sheet metal, pale, peeling and rusty, with drips. The truss holding them is modeled tube by tube. The game’s typeface is not available: the lettering uses a free font, Archivo Black. Ground spotlights, pink and warm white, light the letters from below, and a business jet crosses the diagonal.
The street and the Vapid Stanier
An Art Deco street in Vice City at nightfall: 7 pastel hotels, 31 palm trees, terraces, scooters and parked cars. In the foreground, the Vapid Stanier, one of the game’s 1950s sedans, with its chrome and whitewall tires.
The palette comes from the game’s images: I measured the saturation and the neon colors on ten reference images, game screenshots included, then tuned the renders to match. The wet asphalt reflects the pink, blue and yellow of the signs, drawn with free fonts.

The Rideout Customs garage
Another official screenshot shows Rideout Customs, a body shop in Vice City. I rebuilt it as a large concrete hangar: a car lift, tire shelves, drums, wet floor signs and an air hose.
The hero is a 1970s American coupe, repainted metallic blue, set on red jack stands, with purple neon under the body. The set tells a moment: the mechanic has just rolled out from under the car and left the creeper, a rag and a coffee. 32 versions of the scene in two days.

A fan’s apartment
The last scene is imagined from start to finish: the apartment of a GTA VI fan, on the 10th floor of a modest building in Vice City. A living room with an open kitchen, messy, based on a hand-drawn floor plan.
The TV is on with an image of the game, next to a PlayStation 5. The GTA VI poster is on the wall, and the fridge is covered in photos of Lucia and Jason held by magnets. A half-eaten pizza, cans, clothes, palm trees behind the pink blinds: the scene was built in a single day.

What I offer
I design GTA VI-style sets in 3D for content creators, streamers and agencies: a YouTube studio, a stream background, an announcement visual or a series of thumbnails. The same ingredients as this series: neon, palm trees, cars, evening light and a set that tells a story.
For use in your videos, the world is inspired by the game but original: lettering, signs, brands and vehicles are designed for you. Set design starts at €300 excl. VAT per image with a supplied 3D file; without one, the price is set on quote.

A fan art, not a commission
This series is a personal, non-official fan art. It is not affiliated with Rockstar Games or Take-Two Interactive, and it is not for sale. Grand Theft Auto, GTA VI, Vice City, the Vapid Stanier and Rideout Customs belong to their owners. The game images on the apartment’s TV, poster and fridge are by Rockstar Games.
No model is extracted from the game: the sets are built in Cinema 4D, with licensed 3D models credited below.

3D model credits
Sketchfab models under the CC BY 4.0 license, by scene. The letters: Mixmamo.studio and rammgraffic (jets), Chamod1999 (spotlight), PlantCatalog (palm trees, hibiscus), Emm (croton), BenisonS (bougainvillea). The street: Libau Media (1950s sedan, base of the Stanier), Lexyc16, Randomness, Black Snow, Ddiaz Design, SDC PERFORMANCE, L95XP (cars), PlantCatalog, BenisonS, Emm (vegetation), Alba Gonzalez, Kozlov Maksim, Nikoleta.Zhecheva, Ngo.Phuoc.Truong (terrace), Fayruso, Sebastian Webster, EFX, Lyskilde (street furniture), Jamoues, Vladislav Fedulov, patrickgoud2 (skateboard, roller skates, bicycle), deep3dstudio, Renderpeople, restore50 (characters); Lokeig (scooter, CC BY-NC 4.0); TampaJoey (street props, Sketchfab standard license).
The garage: zhe_kan (1970 American coupe), Sargone (car lift), dinoxwave (jack stands, creeper), almartin (trolley jack), WaveCommotion (tool cart), ZiemniaQ (tires), jimbogies (shelving), hippostance (fan), denis_cliofas (work light), sousinho (signs), OliverTriplett (drums, workbench, wrench), liamch (jerry cans), XRTL (hose reel), loichuet1 (fire extinguisher), TristianGiles (cage lamp), trey_m (rag), DavidZerba (cup), kuroderuta (work order), norgeotloic (tools). The apartment: artlab.one, Modelrom, PepeGames, AMMediaGames, svj300996, patrickgoud2, Vladislav Fedulov, jexxuwu, sousinho, eder_e, profileFromHere, orphanrtg, glowbox3d, AleixoAlonso, DoobiDooba, alban, hamma085, aitortilla01, PlantCatalog; furniture and appliances licensed from Dimensiva. Textures and skies: Poly Haven and ambientCG (CC0), Poliigon. Sign and letter fonts: Google Fonts (SIL OFL 1.1).
Frequently asked questions
When does GTA 6 come out?
Grand Theft Auto VI comes out on November 19, 2026 on PS5 and Xbox Series X|S, according to Rockstar Games. No date has been announced for the PC version.
Are these images from the game?
No. They are 3D scenes built in Cinema 4D and rendered with Octane, with no model extracted from the game. Only the images shown on the apartment’s TV, poster and fridge are by Rockstar Games.
Is this fan art official?
No. It is a personal project, not affiliated with Rockstar Games or Take-Two Interactive, and it is not for sale.
Can I order a GTA 6-style 3D set for my channel?
Yes: a YouTube studio, a stream background, an announcement visual or thumbnails. The world is inspired by GTA VI, but the lettering, brands and vehicles are original, so you can use it in your videos.
How much does a GTA-style 3D set cost?
Set design starts at €300 excl. VAT per image with a supplied 3D file; without one, the price is set on quote.


